SKU: 90797026269

LC1D25JD

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Description

LC1D25JDMain Range TeSys Product name TeSys D Product or component type Contactor Device short name LC1D Contactor application Motor control Resistive load Utilisation category AC 1 AC 3 AC 4 Poles description 3P Power pole contact composition 3 NO [Ue] rated operational voltage Power circuit: <= 690 V AC 25 400 Hz Power circuit: <= 300 V DC [Ie] rated operational current 25 A (at <60 C) at <= 440 V AC AC 3 for power circuit 40 A (at <60 C) at <= 440 V AC AC

Main
Range TeSys
Product name TeSys D
Product or component type Contactor
Device short name LC1D
Contactor application Motor control
Resistive load
Utilisation category AC-1
AC-3
AC-4
Poles description 3P
Power pole contact composition 3 NO
[Ue] rated operational voltage Power circuit: <= 690 V AC 25...400 Hz
Power circuit: <= 300 V DC
[Ie] rated operational current 25 A (at <60 °C) at <= 440 V AC AC-3 for power circuit
40 A (at <60 °C) at <= 440 V AC AC-1 for power circuit
Motor power kW 5.5 kW at 220...230 V AC 50/60 Hz (AC-3)
11 kW at 380...400 V AC 50/60 Hz (AC-3)
11 kW at 415...440 V AC 50/60 Hz (AC-3)
15 kW at 500 V AC 50/60 Hz (AC-3)
15 kW at 660...690 V AC 50/60 Hz (AC-3)
5.5 kW at 400 V AC 50/60 Hz (AC-4)
Motor power HP (UL / CSA) 3 hp at 230/240 V AC 50/60 Hz for 1 phase motors
2 hp at 115 V AC 50/60 Hz for 1 phase motors
7.5 hp at 230/240 V AC 50/60 Hz for 3 phases motors
15 hp at 460/480 V AC 50/60 Hz for 3 phases motors
20 hp at 575/600 V AC 50/60 Hz for 3 phases motors
7.5 hp at 200/208 V AC 50/60 Hz for 3 phases motors
Control circuit type DC standard
[Uc] control circuit voltage 12 V DC
Auxiliary contact composition 1 NO + 1 NC
[Uimp] rated impulse withstand voltage 6 kV conforming to IEC 60947
Overvoltage category III
[Ith] conventional free air thermal current 10 A (at 60 °C) for signalling circuit
40 A (at 60 °C) for power circuit
Irms rated making capacity 140 A AC for signalling circuit conforming to IEC 60947-5-1
250 A DC for signalling circuit conforming to IEC 60947-5-1
450 A at 440 V for power circuit conforming to IEC 60947
Rated breaking capacity 450 A at 440 V for power circuit conforming to IEC 60947
[Icw] rated short-time withstand current 240 A 40 °C - 10 s for power circuit
380 A 40 °C - 1 s for power circuit
50 A 40 °C - 10 min for power circuit
120 A 40 °C - 1 min for power circuit
100 A - 1 s for signalling circuit
120 A - 500 ms for signalling circuit
140 A - 100 ms for signalling circuit
Associated fuse rating 10 A gG for signalling circuit conforming to IEC 60947-5-1
63 A gG at <= 690 V coordination type 1 for power circuit
40 A gG at <= 690 V coordination type 2 for power circuit
Average impedance 2 mOhm - Ith 40 A 50 Hz for power circuit
[Ui] rated insulation voltage Power circuit: 690 V conforming to IEC 60947-4-1
Power circuit: 600 V CSA certified
Power circuit: 600 V UL certified
Signalling circuit: 690 V conforming to IEC 60947-1
Signalling circuit: 600 V CSA certified
Signalling circuit: 600 V UL certified
Electrical durability 1.65 Mcycles 25 A AC-3 at Ue <= 440 V
1.4 Mcycles 40 A AC-1 at Ue <= 440 V
Power dissipation per pole 3.2 W AC-1
1.25 W AC-3
Safety cover With
Mounting support Plate
Rail
Standards CSA C22.2 No 14
EN 60947-4-1
EN 60947-5-1
IEC 60947-4-1
IEC 60947-5-1
UL 508
Product certifications GOST
DNV
CSA
BV
UL
GL
LROS (Lloyds register of shipping)
CCC
RINA
Connections - terminals Control circuit: screw clamp terminals 1 cable(s) 1…4 mm²flexible without cable end
Control circuit: screw clamp terminals 2 cable(s) 1…4 mm²flexible without cable end
Control circuit: screw clamp terminals 1 cable(s) 1…4 mm²flexible with cable end
Control circuit: screw clamp terminals 2 cable(s) 1…2.5 mm²flexible with cable end
Control circuit: screw clamp terminals 1 cable(s) 1…4 mm²solid without cable end
Control circuit: screw clamp terminals 2 cable(s) 1…4 mm²solid without cable end
Power circuit: screw clamp terminals 1 cable(s) 2.5…10 mm²flexible without cable end
Power circuit: screw clamp terminals 2 cable(s) 2.5…10 mm²flexible without cable end
Power circuit: screw clamp terminals 1 cable(s) 1…10 mm²flexible with cable end
Power circuit: screw clamp terminals 2 cable(s) 1.5…6 mm²flexible with cable end
Power circuit: screw clamp terminals 1 cable(s) 1.5…10 mm²solid without cable end
Power circuit: screw clamp terminals 2 cable(s) 2.5…10 mm²solid without cable end
Tightening torque Control circuit: 1.7 N.m - on screw clamp terminals - with screwdriver flat √ò 6 mm
Control circuit: 1.7 N.m - on screw clamp terminals - with screwdriver Philips No 2
Power circuit: 2.5 N.m - on screw clamp terminals - with screwdriver flat √ò 6 mm
Power circuit: 2.5 N.m - on screw clamp terminals - with screwdriver Philips No 2
Operating time 53.55...72.45 ms closing
16...24 ms opening
Safety reliability level B10d = 1369863 cycles contactor with nominal load conforming to EN/ISO 13849-1
B10d = 20000000 cycles contactor with mechanical load conforming to EN/ISO 13849-1
Mechanical durability 30 Mcycles
Maximum operating rate 3600 cyc/h 60 °C
Complementary
Coil technology Built-in bidirectional peak limiting diode suppressor
Control circuit voltage limits Drop-out: 0.1...0.25 Uc DC (at 60 °C)
Operational: 0.7...1.25 Uc DC (at 60 °C)
Time constant 28 ms
Inrush power in W 5.4 W (at 20 °C)
Hold-in power consumption in W 5.4 W at 20 °C
Auxiliary contacts type Type mechanically linked 1 NO + 1 NC conforming to IEC 60947-5-1
Type mirror contact 1 NC conforming to IEC 60947-4-1
Signalling circuit frequency 25...400 Hz
Minimum switching current 5 mA for signalling circuit
Minimum switching voltage 17 V for signalling circuit
Non-overlap time 1.5 ms on de-energisation between NC and NO contact
1.5 ms on energisation between NC and NO contact
Insulation resistance > 10 MOhm for signalling circuit
Environment
IP degree of protection IP20 front face conforming to IEC 60529
Protective treatment TH conforming to IEC 60068-2-30
Pollution degree 3
Ambient air temperature for operation -5…60 °C
Ambient air temperature for storage -60…80 °C
Permissible ambient air temperature around the device -40…70 °C at Uc
Operating altitude 3000 m without
Fire resistance 850 °C conforming to IEC 60695-2-1
Flame retardance V1 conforming to UL 94
Mechanical robustness Vibrations contactor open: 2 Gn, 5...300 Hz
Vibrations contactor closed: 4 Gn, 5...300 Hz
Shocks contactor closed: 15 Gn for 11 ms
Shocks contactor open: 8 Gn for 11 ms
Height 85 mm
Width 45 mm
Depth 101 mm
Net weight 0.53 kg
Offer Sustainability
Sustainable offer status Green Premium product
REACh Regulation
REACh Declaration
EU RoHS Directive Compliant
EU RoHS Declaration
Toxic heavy metal free Yes
Mercury free Yes
RoHS exemption information
Yes
China RoHS Regulation
China RoHS declaration
Environmental Disclosure
Product Environmental Profile
Circularity Profile
End of Life Information
WEEE The product must be disposed on European Union markets following specific waste collection and never end up in rubbish bins
Contractual warranty
Warranty 18 months
Shipping Notes
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SKU: 90797026269

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4.8 ★★★★★
Based on 17 reviews
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Product Reviews
B
Blake Lynch
Port Orchard, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Charlottesville, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Belleville, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Draper, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
New York, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025

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