SKU: 52418090627

DeWalt POWER-STUD‚® 5/8" x 8-1/2" 316SS Wedge Expansion Anchor - 25 Qty

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Description

DeWalt POWER-STUD‚® 5/8" x 8-1/2" 316SS Wedge Expansion Anchor - 25 QtyThe Power Stud anchor, is a fully threaded, torque controlled, wedge expansion anchor. It is available in a threaded version suitable for applications in solid concrete and grout filled concrete masonry. The threaded version is produced in 304 stainless steel and 316 stainless steel. Features Fully threaded, medium duty all purpose anchor Length ID stamped on each threaded anchor Anchors can be installed through the fixture for hole spotting not

The Power-Stud anchor, is a fully threaded, torque-controlled, wedge expansion anchor. It is available in a threaded version suitable for applications in solid concrete and grout-filled concrete masonry. The threaded version is produced in 304 stainless steel and 316 stainless steel.

Features

  • Fully threaded, medium duty all-purpose anchor
  • Length ID stamped on each threaded anchor
  • Anchors can be installed through the fixture for hole spotting not required
  • Chamfered impact section prevents damage to threads
  • Clip design prevents spinning during installation
  • Nominal drill bit diameter same as anchor diameter

Applications

  • Lighting Standards and Base Plates
  • Sills and Support Ledgers
  • Retrofit Projects and Machinery Anchorage
  • Food and Beverage Facilities
  • Water Treatment Plants and Marine Applications

Specifications

  • Type: Wedge Expansion Anchor
  • Finish: Plain
  • Anchor Material: 316 Stainless Steel
  • Anchor Diameter: 5/8"
  • Anchor Length: 8-1/2"
  • Thread Length: 7"
  • Quantity: 25
  • Head Styles: Threaded Stud (UNC)
  • Suitable Base Materials: Normal-weight concrete, Lightweight concrete, Grouted concrete masonry (CMU)
  • Approvals & Listings: Tested in accordance with ASTM E488, Federal GSA Specification Meets the descriptive and proof load requirements of CID A-A-1923A, Type 4

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SKU: 52418090627

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Verified Purchase
Aurélien
Grantham, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Fort Morgan, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Birmingham, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Dallas, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Belleville, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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