SKU: 47779311975

34 Inch; LED; SMART - Starfish; RGB and Tunable White; Under Cabinet Light; White Finish

Sale price$109.80 Regular price$122.00
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Description

34 Inch; LED; SMART - Starfish; RGB and Tunable White; Under Cabinet Light; White FinishFinish White Category Under Cabinet & Cove Sub Category Linear Strip Style Utility Avg Rated Hours 25000 Bulb Shape1 Integrated LED Bulb Type1 LED Color Temperature RGB and Tunable White Dimmable Yes Dimmable Each Height(in) 1. 4 Each Length(in) 35. 24 Each Width(in) 3. 74 Length(in) 34. 0 Lumens 1180L 1420L Tariff Code 9405. 42. 6000 Warranty 5 Years Amps 0. 167A ANSI Base Integrated BAA Compliant No Beam Angle 110 CA Prop 65 Lead CCT Selectable Yes

Finish White
Category Under Cabinet & Cove
Sub Category Linear Strip
Style Utility
Avg Rated Hours 25000
Bulb Shape1 Integrated LED
Bulb Type1 LED
Color Temperature RGB and Tunable White
Dimmable Yes-Dimmable
Each Height(in) 1.4
Each Length(in) 35.24
Each Width(in) 3.74
Length(in) 34.0
Lumens 1180L-1420L
Tariff Code 9405.42.6000
Warranty 5-Years
Amps 0.167A
ANSI Base Integrated
BAA Compliant No
Beam Angle 110
CA Prop-65 Lead
CCT Selectable Yes
CEC California T24 2016 - 2025 JA8 Listed
CEC Terse Lawful for sale in California
CEC Web Text California T24 Listed
Communication Protocol WiFi-2.4GHz
Connection Hardwire or Plug In
Country Of Origin China
CRI 90+
Dimmable Down To 100 to 10 percent
Dimmable Function Only with Starfish App
Dimming Type Smart-Starfish App only
Each Cube 0.1068
Each Quantity 1
Efficacy 59.00/65.00/71.00 LPW
FCC Compliant Yes
Feature 1 20-watt, 34-inch Under Cabinet Lighting with STARFISH Wi-Fi Technology
Feature 2 Color changing RGB and tunable white technology from 2700K to 5000K, tunable with the STARFISH app
Feature 3 Length: 34.00 inches, Width: 3.54 inches, Height: 1.00 inch
Feature 4 Two mounting options to best fit your installation: Use the integrated mounting screws or standard keyhole mounting
Feature 5 Three wiring configurations for ease of installation: Direct Wire to Fixture, Direct Wire to Junction Box, or Plug into an outlet with Power Cord (sold separately)
Feature 6 Superior 90 CRI light quality with 5 year limited warranty
Feature 7 Dry location rated for indoor use
Finish Family White
Has Camera No
Has Emergency Battery No
Impact Rating (IK) IK08
Incandescent Equivalent 100W
Indoor Outdoor Indoor
IOT Enabled Yes
IP Rating IP20
JA8 Compliant Yes
Lens Finish Frosted White
Lens Material Polycarbonate (PC)
Long Description SATCO NUVO CounterQUICK SMART Under Cabinet Fixtures were developed with a simple purpose - design a high quality under cabinet lighting solution that is easy to install. Now with smart Wi-Fi technology, CounterQUICK has become a part of the STARFISH Smart
Material Aluminum
Mounting Procedure Under Cabinet
NSF Approved No
Operating Frequency 50/60Hz
Operating Temp -20C (-4F) to +45C (+113F)
Order In Multiples Of 1
Pack Type Box
Pairing Technology Bluetooth;WiFi
Power Factor >0.9
Quantity In Pack 1
R9 Value 57
Replaceable Light Source No
RoHS Compliant Yes
Romance Copy SATCO NUVO CounterQUICK SMART Under Cabinet Fixtures were developed with a simple purpose - design a high quality under cabinet lighting solution that is easy to install. Now with smart Wi-Fi technology, CounterQUICK has become a part of the STARFISH Smart
Safety Listing cETLus
SDS class LED_Fixture
Short Description UNDER CAB LED RGBTW 34" - WH
Sloped Ceiling Compatible No
Software Supported TuyaStarfish APP
Software Upgradeable Yes
Temperature (CCT) 2700K-5000K
Title 20 Compliant Exempt
Title 24 Compliant Yes
Voice Assistants Supported Alexa", "Google Home", "Siri", "SmartThings
Wattage Selectable No
Weight Lb.(lbs) 2.3
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 47779311975

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4.9 ★★★★★
Based on 18 reviews
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T
Verified Purchase
Tinkerer
Boise, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Cuba, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Belleville, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Charlottesville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Massapequa, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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