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Description
Secrets of the Enemy Capital (2003)Dungeon World is a d20 System campaign setting that turns the idea of fantasy role playing on end. This is the first follow on to the wildly popular Dungeon World Universe campaign sourcebook. Beneath, between and behind the Nex lies Kerse, the so called Enemy Capital, where dozens of races are locked in a immortal conflict for control of the city. Kerse is a melting pot of sorts, where almost anything can be bought or found. Throughout the ages, the
Dungeon World is a d20 System campaign setting that turns the idea of fantasy role-playing on end. This is the first follow-on to the wildly popular Dungeon World Universe campaign sourcebook.
Beneath, between and behind the Nex lies Kerse, the so-called Enemy Capital, where dozens of races are locked in a immortal conflict for control of the city. Kerse is a melting pot of sorts, where almost anything can be bought or found.
Throughout the ages, the mysterious Caretakers have stoked the flames of the hatred and distrust in Kerse, by now something has changed, and they have dispatched their Horsemen of Balance. Can your characters survive long enough to turn the tide...or escape?
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